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You can no longer block heavy hitting enemies like Mirelurk Kings, Scorpions, Deathclaws, Behemoths, Sentry Bots and other creatures who hit heavier than a human can withstand. Heavy hits (requires Block costs action points) # More immersive block (enabled by default)īlocks now cost Action Points and if the damage exceeds your current action points, you will take damage. You can dismember your enemy with everything you have.
#Fallout 4 combat music mod free
You have to stay behind your target to use them. When you are using a knife and you bring your opponent down to 30% health, you can stab him from the front to finish him off with style.Īttacking an enemy who is blocking and you have more than 80 actions points allows you to break his defense, while he is staggered from the attack he just blocked.Īllows you to shoot of limbs with laser weapons and shotguns.Īdditional mode: Free for all (Similar to Live Dismemberment) (Bare hands only work, when no grenades are equipped) #Stab and Break (Stealth finishing moves and more)įinishing moves can be executed with bare hands, knifes and rifles.
#Fallout 4 combat music mod mods
If you are using this feature, you should also install: Jet Script Bug Fix at Fallout 4 Nexus – Mods and communityĪllows you to knock off low races from their feet at close range. Rare: Psychobuff, Psycho Jet, Psychotats, Med-X, X-Cell The items they use, are randomized. There are 3 lists. Heal, bleeding cure and buff items. If you want to add more items from the vanilla game or mod added items. You can add them to the respective formlist.īleedings are stopped with clean or dirty bandages.īuff/Chem items consist of two categories, common and rare. There are many options to tweak it to your liking. NPCs now aid their wounds in combat or use buff items(chems) when a fight starts to get an advantage. This system is automatically enabled, when F4SE is installed and you equip a piece of equipment. Enhancing your armor with crafting, also reduces the chance bleeding and stagger.
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Depending how strong the armor is, the chance is further reduced. If the body part is covered with armor, there is a lower chance a bleeding or stagger occurs. With F4SE, bleedings and stagger are calculated depending on the location hit. #Locational stagger & bleeding (requires F4SE) Med-X will make you immun to stagger and gives you an advantage. When you are playing a melee character, your melee attacks can be interrupted when hit. Stagger is an effective way to interrupt your opponent, but be careful, they can also interrupt you. Not all races can be staggered, only low and medium races. In addition to that, they can be crafted at the chem station. Can be found from raiders, gunners, containers that contain first aid and be bought at the doctor. ( Requires BLD – Leveled List plugin -OR- leveled list injection with the BLD holotape)īandages have been added to treat your wounds. You can use HUDFramework and enable a bleeding widget that tells you, when you are bleeding.(optional) Missing body parts will cause fatal bleeding, which will high likely result in death. Not all races can bleed, for example synths and robots in general. Getting hit from close with a shotgun will cause a large wound, while getting hit with an other caliber etc it will only cause a small to medium bleeding. Bleedings stack and can cause death. Pushing your armor rating beyond 200, will not decrease the chance further. The bleeding chance reduction caps at 200 armor rating. The higher your armor rating is, the lower is the chance.
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Your damage resistance rating influences the chance of getting a bleed. #Bleedings (+ Widget but requires HUDFramework) (enabled by default)įour different types of bleeding have been added. If you are using an energy weapon, you can remove their head and they get destroyed immediately. Non grouped races can not be killed with a headshot.ĭeathclaw, Behemoths other boss like enemies are immun to one shot headshots and need to be killed with explosives and/or tactics. Yao guai, scorpions, fog crawler, gulper, angler
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(Energy weapons “can’t” one shot headshot medium races, but if you manage to reduce the head health to zero, their head gets destroyed/dismembeerd and they die.) Super Mutant, Mutant Hound, Brahmin, Mirelurk(crabs), glowing ghouls, Humans that are protected with helmets(plastic masks or sacks do not count as helmet) (calibers for headshots: All, includes lasers/plasma) A short list of enemies and calibers:īloatfly, Bloodbug, Stingwing, Humans(without helmet), Ghouls (does not include glowing), Radstags, Dogs Helmets can prevent headshots (NPC only) but F4SE is required to make this feature work. What matters is the caliber you shoot and what type of enemy you are facing. Headshots are now scripted, this means they are independent from the amount of health damage you deal. # Scripted headshots (enabled by default) (Features are toggleable in the holotape.